Game Mechanics ************** Characters ========== .. _equip-mask: Equip mask ---------- Weapons, armors and accessories can be equipped only on some characters. This is usualy specified through a bitmask: .. list-table:: :widths: 10 20 :header-rows: 1 * - Bit - Equipable on * - 0x0001 - Cloud * - 0x0002 - Barret * - 0x0004 - Tifa * - 0x0008 - Aeris * - 0x0010 - Red XIII * - 0x0020 - Yuffie * - 0x0040 - Cait Sith * - 0x0080 - Vincent * - 0x0100 - Cid * - 0x0200 - Young Cloud * - 0x0400 - Sephiroth Battle ====== .. toctree:: Battle/targeting_data .. include:: elements.rst .. _status-effects: .. include:: status_effects.rst Weapon, Armor, Accessories and Items ==================================== .. _restriction-mask: Usage Restriction mask ---------------------- Some weapons, armors or accessories can only be used in battle. Some others only outside of them. And some can be sold. All these states are handled by a specific bitmask where effects applies if there specified bits are 0. .. list-table:: :widths: 10 20 :header-rows: 1 * - Mask part - Description * - 0x01 - Can be sold * - 0x02 - Can be used in battle * - 0x04 - Can be used out of battle .. rubric:: Sources * `Qhimm's Wiki : Elements `_ * `Qhimm's Wiki : Status Effects `_